Merry Christmas!

We hope you’ve all had a wonderful Christmas! As 2020 comes to a close we thought it would be nice to catch up with some of the big events and updates we’ve been running over the last few months; with plenty more to look forward to in 2021!

19/12/2020 – Christmas Event

04/12/2020 – Ancient Temple Update

25/10/2020 – Haloween Event

25/10/2020 – Woomyon Valley & Swamp Update

Below are all of the change logs since we last posted here back in June.

09/07/2020

  • Fix: Archer base accuracy changed to 8
  • Fix: Issue with pets/mobs stalling movement after teleporting
  • Fix: Delayed explosion disappearing on death instead of exploding
  • Fix: Moonlight animation not showing to other players when the player hides.
  • Fix: Force archer to aim for PVP when using shift lock (need to hover locked target)
  • Performance Tweak – skip monster animation logic if not yet needed.
  • Fix: Plague now hits player for damage as well as MP. Also adjusted proc rates so that they scale correctly with magic level.
  • Fixed MoonLight – now become visible to players when close, group members can always see you in stealth.
  • Added MoonMist Sin Skill.
  • Fixed various Typo’s on TM UI
  • Fix: Adjusted which buffs can pause in SZ/Fishing; fixes a number of issues.
  • Added Guild Territory support
  • Added mob mission commands for NPC/GM for invasions
  • Extended decorations to work and persist outside GT maps where allowed.
  • Fix Mentor/Relationship buffs
  • Fix: Counts check
  • Fix: Invisible hugger
  • Added Support for 150+ Monsters
  • Added Key Binding interface
  • Added and corrected a lot of missing effect animations for monster
  • Fixed issues preventing some merchant NPCs from displaying their dialogues
  • Fixed StrongWoodenBow was acting as a melee weapon
  • ElementalShot now costs 1 mana at level 0 and increases by 1 per level
  • Fixed incorrect Skill Lists in Book Stores
  • Fixed stats on CursedMaleficBow
  • Fixed mana cost and cooldown time of EnergyShield
  • Milestone announcements will no longer trigger for GameMasters
  • Fixed issue with level up script chain preventing refreshing player effects on level up
  • Added descriptions for Archer Skills to all MirGuide NPCs
  • PantheraTiger removed from Game Shop
  • BlackTiger can now be sold and traded
  • Added Green, Gold and Silver Key logic to PremiumDungeon Tier 4 & 5 NPCs
  • WanderingMonk and GuardianMonk now use group teleport
  • Fixed monster AI for HellBolt
  • Fixed stats on PurpleFoxRing
  • Added Account Security reminders
  • Fixed various Past Bichon maps allowing recall
  • Converted original Guild Territory NPCs
  • Added Guild Territory NPCs into Guild Territory Instances
  • DreamDevourer no longer gives off light
  • MongchonLord and SerpentLord now use correct appearances
  • Changed level announcers beyond level 40 to trigger every 5 levels and added announcers up to level 80

03/08/2020

  • Guild notice board can now be edited
  • Relationship days are now properly counted
  • Critical Attack stat is now correctly updated on client side
  • Guild Storage now functions
  • Added basic SabukWall Conquests
  • Fixed cooldown time of HealingCircle
  • Guild Territory Decorations are no longer sellable
  • Added FlowerBunch to Item Database
  • Added FlowerVendor NPC to Bichon Wall
  • Rebuilt drop files for FlamingMutant, FlyingStatue and StoningStatue
  • Fixed a couple of missing GT Decoration items
  • Added 30 day non-sellable variety of all Guild Territory Decorations for use in the Game Shop

09/08/2020

  • Fixed several issues with new inventory system
  • Fixed issue gaining pot items
  • Fixed TM updating player gold incorrectly, requiring relog
  • Fixed combine items action (Gems)
  • Added various ‘green’ messages (top-right) for item actions
  • Fixed inventory desync after trading
  • Added failsafe for returning items when cancelling refining

10/08/2020

  • Fixed new characters unable to start game
  • Fixed new characters not receiving starter items
  • Fixed Mentor/Relationship buffs
  • Fixed invisible Hugger
  • Fixed Hero Sealing always failing
  • EM damage from body has been reduced
  • Fishing with a full inventory now notifies player what item they lost
  • Added Hero item un/equip and item used messages

18/08/2020
Launcher updated to 2.0.2.0

  • Fixed issue with file extraction on some computers
  • Fixed issue with several buttons appearing when they shouldn’t
  • Changed rate units from kB to Mb
  • Added a rough “time remaining” estimation
  • Added checks to avoid downloading game files to the Launcher’s root folder
  • Added better error logging
  • Added update button for when a launcher update is pending, but the user has asked to do it “Later”

18/08/2020

  • “Remember me” option now actually remembers login (for 10 days)

18/08/2020
Launcher updated to 2.0.2.1

  • Fixes issue with windows 7/8 users crashing (please run the installer from: http://patch.artificialmir.com/ArtificialMirInstaller.exe)

Note: some users my be unable to complete the launcher update from within the launcher itself. Please re-run the installer (see above). Your game files will not be deleted.

20/08/2020

  • Added AncientFlameSummoner AI
  • Added missing Archer skill StoneTrap
  • Fixed a bug where you cannot immediately pick up an item a player drops
  • Added Line Messages to automatic broadcast
  • Added option to toggle name view for monsters
  • Added paralysis to StoningStatue big attack
  • Adjusted StoneTrap timings
  • Added logic so that if you cast DelayedExplosion on a target that already has it, it will land on a mob next to it instead (that doesn’t have the debuff already)
  • Added FlamingMutant AI
  • Added missing game mechanic (slower flich at lower levels 1-30)
  • Added FlyingStatue AI
  • Tweak to TDB to fix proc rates on higher level mobs
  • Fix Heroe’s FrostCrunch not applying debuff
  • Red poison changed from cutting AC to a percentage base damage increase to match official mechanics
  • PVP damage from certain spells that use the magic struck type defence was ignoring AMC, now corrected to take into acount AMC and MR.
  • Added following Cat’s AIs: Jar1, Jar2, FightingCat, FireCat, CatWidow, StainHammerCat, BlackHammerCat, StrayCat, CatShaman, SeedingsGeneral, RestlessJar and GeneralJinmYo
  • Fixed damage, move speed and attack speed of MasterKenji
  • Fixed move speed and attack speed of TrollKing and FlameQueen
  • Built monster stats for AncientFlameSummoner
  • Various fixes to Quest dialogues
  • Fixes critical damage calculation from BurstSword
  • Various fixes to system scripts to prevent lag outs
  • Added Red Key Mechanics to Premium John NPCs (tiers 1 – 4)
  • Adjusted stats of CharmedSnake
  • Tweaked cooldown of Flash Dash skill
  • Added spawns for Lunar bosses

24/08/2020

  • Changes to Flashdash to make it closer to official behaviour
  • Delayed explosion effect not timing out
  • FrostTiger no longer passive when tamed
  • Tao hero will now heal/buff pets of the owner or group memebers.
  • Archers Attack Speed scaling is now working as expected
  • Only Assassins can go past Attack Speed 16 (up to 20)
  • Fixed Guild territories unable to Purchase/Pay Rent etc
  • Fixed Guild Territory Decoration expiring early issue
  • Added Luna Item Disasembly function
  • CharmedSnake AI changed to use green poision
  • GT Deco’s wont disappear on fail to drop
  • Removed PoisionShot Rune requirement
  • Archers Doubleshot moved to DC based skill
  • Allow SwiftFeet to be cast while in MoonLight without breaking the buff
  • DarkBody will only target the initial target
  • Fixed Key binding text
  • Added Cooldown timers on skill bar
  • Under the hood performance improvements
  • Built drop files for AncientFlameSummoner
  • Added RedKey to Premium Dungeon drop files
  • Added skill description for StoneTrap to all Mir Guide NPCs
  • Fixed VampireShot doing too much damage beyond level 0
  • Built monster stats for Jar1, Jar2, FightingCat, FireCat and CatWiddow
  • Made 30 day Guild Territory Decorations available in the GameShop
  • Added Duration to the tooltips of all GT Decorations
  • Built monster stats for StainHammerCat, BlackHammerCat, StrayCat and CatShaman
  • Built monster stats for SeedingsGeneral, RestlessJar and GeneralJinmYo
  • Built monster spawns for Seokcho Mines
  • Tweaks monster spawns of Ancient Prajna Cave
  • Built monster spawns for Woomyon Valley

28/08/2020
Updated Login Servers (v1.4)

  • Adds new captcha that uses no external resources
  • Fixes incorrect links after successful registration
  • Removes “beta” banner

29/08/2020

  • Fix: GS mailing to character when bag is full
  • Fix: Hero items ghosting on failed use.
  • Fix: Issue where it forces you to walk when trying to run immediately south
  • Fix: PoisonCloud was using wrong damage type.
  • Fix: World Map not updating quest icons
  • Fix: Unable to consign the same type of item consecutively
  • Fixes online check for characters returning true for other characters
  • Fixes issue with launcher being unable to update
  • Fix: for null exception in GetNameColour
  • Fix: Change MR proc to Resist instead of Miss
  • Fix: Corrected some logic in the player name colour code regarding wars
  • Adjustments to Archer Hero – Added Poison Shot amended magic struck frequency, fixed attack speed desync.
  • Fix: Change to Pet Enhancer skill to bring it inline with official behaviour
  • Fix: Stop world map from adding static objects to the map every time the current map button is pressed
  • Fix: Empty health bars being drawn, also added option to config: “HideRevBarWhenFull”
  • Added Tail Item Set Bonuses
  • Fix: Exclude Rested buff from SZ pause.
  • Fix: Issue where someone else’s hero object would ghost when running off screen.
  • Fix: Crash/Disconnect client when linking too many items (exceeded chat length)
  • Tweak to DarkBody AI, couldn’t change target if attacked.. shouldn’t be able to
  • Fix: Slow not affecting attack speed
  • Fix: Don’t pause Swift feet buff in SZ – causes rubber banding
  • Fix: Darkbody damage scaling adjustment
  • Adds new guild permission for managing wars
  • Added Monster names label toggle button to options
  • Fix: Archer buffs now refresh correctly when an archer appears on screen – elements/barrier state
  • Fixed skill points for Double Shot
  • Mystery items are now level 18 requirement
  • Added ingredients into Lunar Disassembly file
  • Added Lunar disassembly to WoligukSurvivor NPC
  • Added SolidBoneBow and SolidHoaSword to item database
  • Added SolidBoneBow and SolidHoaSword as reward options for Way to Mongchon Quest
  • Added FiendBow recipe to all Crafts Ladies
  • Re-connected Natural Caves and Oma Caves connection path
  • SpiritBlade now shows correct class requirements (Tao, Wiz & War) when held by an Assassin or Archer

31/08/2020

  • Fix: Monsters with small view range idling/invulnerable to guards.
  • Fix: Bug where you can’t equip items to hero from their bag by using mouse to drag and drop on to hero equip slots
  • Fix: Green messages when picking up/dropping items & quantities.
  • Fix: Adding quantities indicator to item drops
  • Fix: EM now ‘sleeps’ for 3 hours after it has been killed on the last stage.
  • Fix: Added logic to refining system to allow ore to decrease/increase weapon dura
  • Fix: Added ALT + Left click to fast move items from players bag to refine inventory
  • Added chat translation feature
  • Fix: Allow Focus to proc for skills
  • Add GM command to change seal count on hero @HeroSeal 0
  • Fix: Allow heroes to use Focus with other skills
  • Fix: Stop spell effects triggering when a player turns
  • Fix Adjustments to Magic struck on monsters – to being in line with archers aspeed scaling.
  • Fix: Guild wars was lasting x 1000 times longer than expected.
  • Fix: Altered Tao Hero search for friendlies logic to respect users attack mode
  • Fix: Tweaks to Tao Hero AI – skips trying to poison mobs if it doesn’t have any, same for amulet based spells.
  • Fix: Adjusted magic struck rate, this was far too high allowing archers to stun lock solo.
  • Fix: Allow guild owner to start wars
  • Fix: Server restoring deleted characters on reboot
  • Added command to allow GM to change: @SpawnRate 1 @EXPRate 1 @DropRate 1 @SpawnMultiplier 1
  • Fix: Changing from 5 steps until run after struck to 3 steps. Confirmed on Korea mir.
  • Added TailPendant and TailRing to item database
  • Adjusted monster drops of TailWheel
  • Added TailRing and TailPendant to drop files across the game
  • HeroMarble (Sealed hero) can now be stored
  • Fixed wrong mini map and missing big map in Ancient Stone Temple 3rd

07/09/2020
ArtificialMirInstaller

  • Added checks for system dependencies: .Net4.8 | VCRedist_x86 | DirectX.
  • Added download links for above dependencies.

LoginServers

  • New users are no longer able to attempt to login without allowing the game server access to their email/profile.

09/09/2020

  • Fix: DarkBody Move speed correction
  • Fix: Item Linking issue
  • Fix: Hero saving when using marble
  • Added In-game Timer feature
  • Fix: Adding chance to dodge single target casts if running as per official behaviour
  • Fixed various issues with Archer skills causing server side errors
  • Fix: Reduce range of Spitting Toad to 6 cells (was 12 which is way too far)
  • Fix: Stopped Shift + 1 opening chat, uses belt item instead. Key binds may need to be reset
  • Fix: PVP Cool down on heroes now triggered when poisoned in PK
  • Fix: Magic Shield changed from 50% to 66%
  • Fix: Don’t show the Magic Shield Buff icon
  • Fix: Tweaks to Flash Dash to try fix some displacement issues
  • Fix: Prevent Boss monsters from being slowed completely
  • Fix: Shoulder Dash Tweaks, Moon light sneaking tweaks
  • Fix: Hero skill key selection issue
  • Fix: Adding missing names to Player Map/Server Shouts
  • Fix: Tweaks to Mirroring to make it less likely to be distracted by pets/guard
  • Fix: Allow SpittingToad and VampireSpider to take damage
  • Fix: Issue with Guild Wars never ending
  • Fix: Issue with name labels showing the wrong colour
  • Fix: Issue with guild system messages not being received
  • Added Korean Style in-game Mouse Cursors, Can be disabled in config if desired.
  • Various fixes for isolated crashes and server stability
  • Guild Territory Teleport and Invite scrolls can now be stacked
  • Fixed various issues with GN Lunar items
  • BoarTooth quest item now drops
  • Fixed move speed of mirroring clone
  • Fixed cost and stack sizes of Elemental Runes
  • Fixed issue with Red Key not working in Premium Dungeon Tier 1
  • Fixed movement and attack speeds of various monster from high level areas
  • Fixed monster level of CrystalSpider
  • TheRipper and RedMoonBlades no longer share the same appearances
  • Premium items can no longer be dropped on the floor by death or other means
  • Fixed cooldown time on PoisonCloud
  • Shoulder Dash cooldown is now 3 seconds
  • Fixed cooleye attribute on OmaKing and OmaKingSpirit
  • Premium Dungeon Maps are now No Player Drop instead of No Fight Zones
  • Fixed cooldown of Dark Body
  • MysteriousTownScroll and MysteriousDungeonScroll can both now be traded

14/09/2020

  • Archer guards can no longer take damage from players, this should prevent griefing and less of a nuisance when archers patrol invasions.
  • Fix: Bosses not to be affected by spawn multiplier
  • Fix: allow Unicode characters for names and guilds.
  • Added the ability to click player name or guild from inspection window to copy the text into chat.
  • Adds new client settings in Launcher Borderless;Smooth Camera;Edit Mir2Config.ini;
  • Added Show Own HP option to Config file. Fixed issue with labels jittering in smooth mode.
  • Fix: Remove Decoration from map not being saved on reboot.
  • Fixes mob kill count and boss kill count
  • Fix: Only allow one boss pet to be tamed
  • Fix: Typo on TM
  • Fix: Resolved issue with Delayed Explosive final explosion not always showing
  • Fix: Draw Heroes Elemental shot
  • Fix: Disable special character filter on names when clicking to pm
  • Fix: Adding missing logic that was suposed to give PK points when a hero is PKed
  • Adjusting cell times to reduce bounce back
  • Fix: Change Moonling sneaking distance from 3 spaces to 2 spaces.
  • Fix: Changing Archer Hero to use same attack type as player for StraightShot
  • Fix: Buffs going missing..
  • Fix: Wrong defence type being used when heroes use magic vs mobs (was working against AC)
  • MysteriousTownScroll and MysteriousDungeonScroll can both now be traded
  • Fixed cooldown of MoonMist and Blink
  • Creature Pets and associated items removed from NPCs and GameShop (temporarily – these will return in a later patch)
  • All Guards, ArcherGuards and Trainers all now have Boss attributes
  • Fixed Missing RedBoar, BlackBoar and SnakeScorpion from B7_AngledStoneTomb
  • Fixed Super Zombies in B1_OfMine
  • Can now view and purchase from the inventories of all Collectors
  • MidLevelCave is no longer a no player drop zone
  • WhiteEvilBoars no longer give out light
  • Fixed Mystery Cave WoomaGuardians spawns
  • Fixed broken door in Natural Caves
  • Trading has been re-enabled

18/09/2020

  • Added GM Toggle for monster death drops
  • Fix: Tweaks to reduce Bounce Back issues
  • Fix: Tweaks to FD
  • Fix: Heroes show as purple on minimap
  • Fix: Prevent Hero Release scroll from being wasted when used accidentally.
  • Fix: Prevent Pets/Heroes from being killed in no fight zones
  • Fix: Allow players to walk through objects in SZ
  • Fix: FiveString Set rounding issue displaying the wrong HP value on the client.
  • Fix: Sin heroes DoubleSlash now matches the power of players version.
  • Fix: Adjustment to Map read code to see if it helps prevent random black map issue.
  • Fix: Adjusted potion regen to more closely match the official behaviour
  • Fix: Adjusted Behemoth Ranged attack was using wrong multiplier.
  • Fix: Reduced Demon Wolf stun rate, was way too frequent.
  • Fix: Increased BA/SS/UE durations so that they scale with level
  • Fix: Disabled trainer summary spam
  • Fix: Issue where name label wasn’t updating after a monster was tamed.
  • Fix: Adjusted draw order so that NPC’s are drawn on top of any mobs in the same cell.
  • Fix: Shoulder dash pause step issue Fix: Issue with range checking
  • Fix: Issue with range checking
  • Fix: Bug with heroes being able to cast slightly further than intended.
  • Fix: Disallows white-space characters in names
  • Fixed Prajna Patrol Guard getting stuck on Village Chief House
  • BlackTiger now displays ‘Can’t Sell’ (was previously still unsellable)
  • Tweaked Bichon Wall Safe Zone to prevent the unintended fishing spots
  • Added No Teleport Safe Zones to Academy Maps
  • Improved tooltip information for the value of premium items (0 gold to merchants)
  • Improved tooltip information of fishing items (only the rod can be repaired)
  • Added Jackolantern to monster database
  • Improved tooltip information of GN lunar items (no longer displays stats and don’t repair)
  • Added missing Dream and DarkDevourer spawns in Red Cave 2F onwards
  • Added Teleport Out function to most indoor NPCs around Bichon Wall and Mud Wall

22/09/2020

  • Fixed unintended group recalls being possible in later maps of Black Dragon Dungeon
  • Fixed disproportionate ratio of HP to MP Potions dropping in later floors of Black Dragon
  • Fixed VenomMidWeaver not applying poison damage
  • ArmourCastTool is now classified as rare
  • RotNdZombies now always drop the stolen gold (quest item)
  • RedCave_2F now uses an even spawn mesh (less overlapped areas)
  • Fixed CyanoGhast not applying poison damage
  • Added Storage function to OldBox in Guild Territories
  • MutatedManworm now uses correct teleport to target function
  • Added AncientDarks to Ancient Wooma Temple
  • Fixed server-side memory leak

23/09/2020

  • Fix: Map alignment issue
  • Fix: Tweaks to FlashDash
  • Fix: Adjust the rate of gaining BodyLuck back to take into account monster level
  • Fix: Life on hit, HP Drain now only applies to one target in melee range.
  • Fix: Archers can use Slow/Poison Attack with DC based attacks in PVE. (DoubleShot/Auto)
  • Fix: Adjusted Use item rate to closer match official (this effects Potion drinking speed)
  • Fix: Adjust FrostCrunch proc PVP rates, it was using PVE rates.
  • Fix: FrozenZombies using their AOE freeze attack too often.
  • Fix: Prevent items ‘going missing’ when placing them into a ‘full’ mystery bag (When this happens, they would go into the next slot that gets unlocked)
  • Fix: Adjustment to range limit targeting to allow a 1 cell buffer for targets moving out of range at time of cast.

26/09/2020

  • Fix: Big map now automatically refreshes groups locations when toggled
  • Fix: Client Freeze issue when delayed explosion caused a null pointer exception
  • Fix: Stop poison tags/effects etc from drawing through moonlight
  • Fixes guild members not being able to retrieve gold
  • Fix: GeneralJinmyo AI issues
  • Fix: HellKeeper poison duration
  • Fix: Teleporting to SZ blocking when should allow walk through
  • Fix: Chat Blocklist
  • Fixes hero drops being locked to killer
  • Fixes hero EXP calculating
  • Client connections limited to 2
  • Fixed Premium Torches not giving enough light range
  • HolyDCStone now give DC0-6
  • Fixed issue preventing groups of 13 or more from entering BattleGrounds
  • Fixed issue preventing groups of exactly 5 from entering BattleGrounds
  • Removed 1 cell Safe Zones around Guild Territory Trainers
  • Added Large Safe Zones to 2nd floor of Guild Territories

29/09/2020

  • Added commands @stats, @saystats, @grouproll, @played
  • Changed @roll to use up to 100 scale
  • Added alternative commands to allow group recall.
  • Limit Instant potions that can be carried to a maximum of 40.
  • Fix: Added 15-minute idle timeout to dead players
  • Fix: Melee attacks will only hit one target in the cell rather than all targets (to allow for door blocking to be overwhelmed by numbers rather than all getting hit)
  • Server-Side performance & stability fixes
  • Added checks for owning guild into Guild Territory Peddlers
  • Restored access to GTInvites for all Guild Territories
  • Fixed issue preventing completion of Lost Soul quest
  • Added HPBoosters to indoors Potion store in Bichon Wall
  • All fishing consumables are now destroyed on drop
  • GTInvites now expire after 24 hours

02/10/2020

  • Fix: An issue causing a Server crash.
  • Fix: Yimoogi / other Monsters (rare occurrence) not dropping
  • Fix: Certain Wiz Hero skills was putting out more damage than intended, now correctly matches players equivalent
  • Fix: Lover issue where you couldn’t re-marry
  • Fix: Prevent newbie guild from being warred
  • Fix: Stop Storage from bypassing Instant potion limit
  • Added In Own Guild Territory check to Guild Territory Stairs
  • Can no longer tame GreenTurtles
  • Fixed EvilSpider and EvilHog missing from Viper Cave 2nd floor
  • Fixed NPC Script for sale of Guild Territories
  • Fixed OldBox (storage) not working in Guild Territories
  • Added In Own Guild Territory check to GTAdministrator

03/10/2020

  • Provisons for additional 10 GT’s added on the server, these will be enabled once checked.
  • Fix: Allow tao/archer heroes to walk towards target if it is out of range rather than standing idle
  • Fix: Poisons are cancelled on a player when the caster is no longer on the same map.
  • Fix: Client tweaks to improve performance, feedback appreciated.
  • Fix: Add 15 second cooldown on being able to mount after combat
  • Fix: Stop archers vampire spider from attacking guild memeberts on guild mode
  • Fix: Improved Wiz Hero AI (Skill priority)
  • Server side optimizations
  • Fix: Wiz Hero manual cast overrides
  • Fixed EvilSpider and EvilHog spawning in Viper Cave 1st floor

03/10/2020

  • -Fix: Unable to dismount in combat

05/10/2020

  • Fixed NephriteShoes(H) giving an extra agility point

09/10/2020

  • Additional 10 Guild Territories made available
  • Fix: Issue preventing offline users from being removed from guild.
  • Fix: Trade issue
  • Fix: Prevent chat ban from spamming mount button in combat
  • Fix: Curse not causing player to go brown
  • Fix: Drawing object before display location set
  • Fix: Five String set scales off base HP
  • Fix: Hitting a hero of a brown/red player no longer causes you to go brown.
  • Fix: Remove extra stat bonus from Hero when using Smash Set
  • Fix: Prevent weapon cursing when PKing own hero
  • Fix: Heroes Elemental Shot can now gain skill points.
  • Fix to stop failed to drop items disappearing
  • Fix to prevent GiveItem NPC command from failing
  • Fixed spot in SealedMaze spawning too many clustered TrapRocks
  • Added Archer Lunar items to Item Database
  • Added Archer Lunar items to Lunar monster drops
  • Added Archer Lunar item crafting recipes
  • Fixed counter on New Poison Quest and made description clearer
  • Added ability to trade Wolves for other types at the StableGirl NPC in BichonWall (this is for a limited time only – please make sure you unequip the accessories first or they will be deleted)

10/10/2020

  • Fixed Server Crash
  • Monster death drops are now disabled while we review stability.

18/10/2020

  • Fix: Fishing rod giving stats
  • Fix: Monsters dropping when killed by Guard/NPC/GM clear command
  • Fix: Slashing burst displacement and animation bug
  • Fix: Various Archer animation timing issues
  • Fix: Flash Dash displacement issue
  • Fix: Amendments to melee hit register
  • Fix: Shifted Trust Merchant Queries off the map thread, this should hopefully prevent high spike latency on the map threads.
  • Fix: Crash caused by football, can now only be moved by melee actions
  • Added: Timers to NPC Timed recalls, cancel on break recall time. Also added @grouptimer and @globaltimer. May do a Guild timer in future if there is a desire.
  • Fix: Hero Slow Bug – should now go back to normal after the debuff runs out
  • Fix: Prevent heroes from attacking pets.
  • Fix: HellLord – now spawning less bombs
  • Fix: Adjustments to hell map spell effect draws
  • A lot of background work done on AI for upcoming areas/events..
  • Added Toggle corpse option (CTRL & -)
  • Decrease the EXP penalty when grouping + (25%)
  • Increase Wizards lightning skill damage slightly (+20%)
  • Cross Halfmoon damage now scales with skill level
  • Blue and Brown Wolf Mounts now give Accuracy +2
  • Wolf Mount now gives Accuracy +1 Agility +1
  • Added Training Area Tele to BW signpost
  • Fixed GreenDarkArmour incorrectly giving HP+% instead of MP Regen
  • Tweaked Spawns in AST and Premium Dungeon Tier 3 Floor 2
  • Fixed too many Red Thunder Zumas spawning in Zuma Temple 7th
  • Fixed issue preventing the full MossyBox script from running occasionally
  • Fixed IZT GreenKey – was taking key but not spawning boss due to incorrect monster name in script
  • Rod items no longer provide AC database side
  • PK Points now take proper time to expire
  • Random Teleport is now allowed in Kings Tomb
  • Random Teleport is now disabled in Yimoogi Nest

25/10/2020

  • Fix: Firewall/Poison Cloud can no longer tick again immediately after stepping in, The tick timer is reset.
  • Fix: Moonlight animation not always showing when cast
  • Fix: FlashDash No longer cuts shields
  • Fix: Capped Red Poison at +20% damage for PVP, still works at +30% for PVE. This brings it more inline with official.
  • Fix: Show guild name on inspection even when in private mode
  • Fix: Tweak to Harden Rhino AI so that they don’t dash as often.
  • Fix: Tweak to Demon wolf AI so that they don’t stun as often.
  • Fix: Allow recruiting/leaving guild while at war if in safe zone.
  • Fix: HellLords damage increased
  • Fix: FlashDash Attack hit Delay corrected
  • Potential Fix: For wars not ending, also added GM commands to manually end Guild wars.
  • Potential Fix: For the bug where you remain dead after reviving. (Cant replicate, feedback please!)
  • Potential Fix: Player Ghosts (Usually of self after login, Cant replicate, feedback please!)
  • Various other small server fixes.
  • Disabled Marriage cooldown
  • Added NPC scripting for SeokchoMines Cat Statues
  • Built drop files for WoomyonValley monsters
  • Prepared maps for SwampCavern and DarkSwamp
  • Added monsters for Swamp maps to monster database
  • Built stats for Swamp monsters
  • Built spawns for Swamp Caves and Dark Swamp
  • Added spawns for Swamp Caves and Dark Swamp
  • Built drop files for Swamp monsters
  • Added Swamp NPCs and scripts
  • Prepared maps for Haloween Event
  • Added Haloween Items
  • Added Haloween event monsters, stats and drops
  • Added Haloween NPCs and scripts
  • Enables Access to Woomyon Valley, Seokcho Mines, Swamp Cavern & Dark Swamp

25/10/2020

  • JackOLanterns Now give an hour EXP buff on chance instead of 15 minutes
  • Increased chance of leveled monsters spawning

25/10/2020

  • Lowered HP of SkullDemon, his immunity to poison plus high health pool means his regen was way too high. Should be more manageable now.
    November 2, 2020

09/11/2020

  • Various fixes to buff system (saving etc)
  • Security / Stability fixes
  • Halloween Event Finished(edited)
    November 10, 2020

10/11/2020

  • Closed exploits allowing players to carry more Sun Potions than intended
  • Applied revised attempt at fixing buff system

04/12/2020

  • Good BodyLuck now reduces body drops
  • Corrected damage indicator that would imply that Agility caused a hit to ‘Miss’ when in reality it should have reported as ‘Blocked’ because it was actually being fully prevent by the AC/AMC.
  • Trust Merchant no longer resets to the first page after buying an item.
  • Warrior Hero TDB now applies stun correctly.
  • PetEnhancer now applies both AC and AMC buff rather than just AC.
  • SummonSnakes tweaks corrected name and adjusted initial delay/death timer.
  • Group EXP split calculation was not checking that the map matched only the coordinates when determining which members are close by.
  • CresentSlash hitbox corrected.
  • CrippleShot was not correctly procing the poison/vamp buffs.
  • Archers summons CD is not set if the cast fails due to obstacles.
  • Guildless players not being removed from GT when logging in.
  • PKing hero now gives double PK points, given that they are practically defenceless.
  • Able to de-summon hero in combat If a hero is attacked by another player (who’s not in the same group/guild as the master).
  • Client Sound engine now runs on another thread.
  • Quest sharing no longer stacks; throttled to one every 2 seconds.
  • Fixed issue where hero items were not expiring.
  • Fixed issue with missing trade failsafe.
  • Multiple stability improvements.
  • Add Sabuk Palace Walls.
  • CresentSlash hitbox corrected.
  • Added Magic Shield Buff Icon.
  • Amended alt blend mode for more transparent effects toggle with CTRL and +.
  • Update SnakeTotem Add 40 AC/MAC and change attack speed to 2000.
  • Adjust stats on Sabuk main gate/walls.
  • Fix sabuk place top side wall movement co-ord.
  • Increased Shoulder Dash CD by 1 second.
  • Increased Plague MP requirement.
  • Applied new EXP tables.
  • Removed Agility from NephriteBoots.
  • Reduced HP and Damage of some Swamp Monsters.
  • SeokchoMines 1st and 2nd floor is no longer allowed for recall.
  • Prepared maps for Ancient Temple.
  • Built stats for Ancient Temple monsters.
  • Added Ancient Temple NPCs.
  • Added spawns for Ancient Temple.
  • Built drop files for Ancient Temple monsters.
  • Added Ancient Temple NPC scripts.
  • Added Ancient Temple Dungeon.

19/12/2020

  • Added Weather System (Toggle CTRL+W)
  • Added auto retry map load on fail.
  • Added automatic ghost clean up
  • Fix: Pet Enhancer buff not always being shown.
  • Fix: IceThrust hitbox/delay and proc scaling.
  • Change: Add slight pause after a leveled monster teleports to the target.
  • Change: Tree AI so that you need to be within 2 spaces to damage it
  • FrostTiger now has Boss attribute
  • Fixed stats on OmaKingRobe for Assassin and Archer classes
  • All Marbles are now considered rare (will be highlighted in drops)
  • Fixed Accuracy and Agility being too low on HellKnights
  • Re-enabled the ability to request Sabuk Wall wars at the Bichon Administrator
  • Re-instated the Agility +1 on NephriteBoots/NephriteBoots(H)
  • Removed the Accuracy +1 on SapphireBoots(H)
  • Premium Dungeon Keys are now considered rare (will be highlighted in drops)
  • Added Mapmove event from HellFire Kingsroom to Lobby.
  • Disconnecting in HellFire Lobby or Kingsroom will now reconnect you in Screaming Hell Entrance.
  • Fixed HellKnight’s Move and Attack speed
  • MagicBooster now has a 40 second cooldown
  • Adjusted Pet Enhancer duration
  • Added Divorce Papers to GameShop (allows for forced breakup with spouse)
  • Prepared maps for Premium Dungeon Tier 5
  • Added monsters for Premium Dungeon Tier 5 to monster database
  • Built stats for Premium Dungeon Tier 5 monsters
  • Added Premium Dungeon Tier 5 NPCs
  • Added spawns for Premium Dungeon Tier 5
  • Built drop files for Premium Dungeon Tier 5 monsters
  • Added Premium Dungeon Tier 5 NPC scripts
  • Prepared maps for Christmas 2020 Event
  • Added monsters for Christmas 2020 Event to monster database
  • Added spawns for Christmas 2020 Event
  • Built monster stats for Christmas 2020 Event
  • Added NPCs and scripts for Christmas 2020 Event
  • Built drops and presents for Christmas 2020 Event

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