We hope you’ve all had a wonderful Christmas! As 2020 comes to a close we thought it would be nice to catch up with some of the big events and updates we’ve been running over the last few months; with plenty more to look forward to in 2021!
19/12/2020 – Christmas Event
04/12/2020 – Ancient Temple Update
25/10/2020 – Haloween Event
25/10/2020 – Woomyon Valley & Swamp Update
Below are all of the change logs since we last posted here back in June.
09/07/2020
- Fix: Archer base accuracy changed to 8
- Fix: Issue with pets/mobs stalling movement after teleporting
- Fix: Delayed explosion disappearing on death instead of exploding
- Fix: Moonlight animation not showing to other players when the player hides.
- Fix: Force archer to aim for PVP when using shift lock (need to hover locked target)
- Performance Tweak – skip monster animation logic if not yet needed.
- Fix: Plague now hits player for damage as well as MP. Also adjusted proc rates so that they scale correctly with magic level.
- Fixed MoonLight – now become visible to players when close, group members can always see you in stealth.
- Added MoonMist Sin Skill.
- Fixed various Typo’s on TM UI
- Fix: Adjusted which buffs can pause in SZ/Fishing; fixes a number of issues.
- Added Guild Territory support
- Added mob mission commands for NPC/GM for invasions
- Extended decorations to work and persist outside GT maps where allowed.
- Fix Mentor/Relationship buffs
- Fix: Counts check
- Fix: Invisible hugger
- Added Support for 150+ Monsters
- Added Key Binding interface
- Added and corrected a lot of missing effect animations for monster
- Fixed issues preventing some merchant NPCs from displaying their dialogues
- Fixed StrongWoodenBow was acting as a melee weapon
- ElementalShot now costs 1 mana at level 0 and increases by 1 per level
- Fixed incorrect Skill Lists in Book Stores
- Fixed stats on CursedMaleficBow
- Fixed mana cost and cooldown time of EnergyShield
- Milestone announcements will no longer trigger for GameMasters
- Fixed issue with level up script chain preventing refreshing player effects on level up
- Added descriptions for Archer Skills to all MirGuide NPCs
- PantheraTiger removed from Game Shop
- BlackTiger can now be sold and traded
- Added Green, Gold and Silver Key logic to PremiumDungeon Tier 4 & 5 NPCs
- WanderingMonk and GuardianMonk now use group teleport
- Fixed monster AI for HellBolt
- Fixed stats on PurpleFoxRing
- Added Account Security reminders
- Fixed various Past Bichon maps allowing recall
- Converted original Guild Territory NPCs
- Added Guild Territory NPCs into Guild Territory Instances
- DreamDevourer no longer gives off light
- MongchonLord and SerpentLord now use correct appearances
- Changed level announcers beyond level 40 to trigger every 5 levels and added announcers up to level 80
03/08/2020
- Guild notice board can now be edited
- Relationship days are now properly counted
- Critical Attack stat is now correctly updated on client side
- Guild Storage now functions
- Added basic SabukWall Conquests
- Fixed cooldown time of HealingCircle
- Guild Territory Decorations are no longer sellable
- Added FlowerBunch to Item Database
- Added FlowerVendor NPC to Bichon Wall
- Rebuilt drop files for FlamingMutant, FlyingStatue and StoningStatue
- Fixed a couple of missing GT Decoration items
- Added 30 day non-sellable variety of all Guild Territory Decorations for use in the Game Shop
09/08/2020
- Fixed several issues with new inventory system
- Fixed issue gaining pot items
- Fixed TM updating player gold incorrectly, requiring relog
- Fixed combine items action (Gems)
- Added various ‘green’ messages (top-right) for item actions
- Fixed inventory desync after trading
- Added failsafe for returning items when cancelling refining
10/08/2020
- Fixed new characters unable to start game
- Fixed new characters not receiving starter items
- Fixed Mentor/Relationship buffs
- Fixed invisible Hugger
- Fixed Hero Sealing always failing
- EM damage from body has been reduced
- Fishing with a full inventory now notifies player what item they lost
- Added Hero item un/equip and item used messages
18/08/2020
Launcher updated to 2.0.2.0
- Fixed issue with file extraction on some computers
- Fixed issue with several buttons appearing when they shouldn’t
- Changed rate units from kB to Mb
- Added a rough “time remaining” estimation
- Added checks to avoid downloading game files to the Launcher’s root folder
- Added better error logging
- Added update button for when a launcher update is pending, but the user has asked to do it “Later”
18/08/2020
- “Remember me” option now actually remembers login (for 10 days)
18/08/2020
Launcher updated to 2.0.2.1
- Fixes issue with windows 7/8 users crashing (please run the installer from: http://patch.artificialmir.com/ArtificialMirInstaller.exe)
Note: some users my be unable to complete the launcher update from within the launcher itself. Please re-run the installer (see above). Your game files will not be deleted.
20/08/2020
- Added AncientFlameSummoner AI
- Added missing Archer skill StoneTrap
- Fixed a bug where you cannot immediately pick up an item a player drops
- Added Line Messages to automatic broadcast
- Added option to toggle name view for monsters
- Added paralysis to StoningStatue big attack
- Adjusted StoneTrap timings
- Added logic so that if you cast DelayedExplosion on a target that already has it, it will land on a mob next to it instead (that doesn’t have the debuff already)
- Added FlamingMutant AI
- Added missing game mechanic (slower flich at lower levels 1-30)
- Added FlyingStatue AI
- Tweak to TDB to fix proc rates on higher level mobs
- Fix Heroe’s FrostCrunch not applying debuff
- Red poison changed from cutting AC to a percentage base damage increase to match official mechanics
- PVP damage from certain spells that use the magic struck type defence was ignoring AMC, now corrected to take into acount AMC and MR.
- Added following Cat’s AIs: Jar1, Jar2, FightingCat, FireCat, CatWidow, StainHammerCat, BlackHammerCat, StrayCat, CatShaman, SeedingsGeneral, RestlessJar and GeneralJinmYo
- Fixed damage, move speed and attack speed of MasterKenji
- Fixed move speed and attack speed of TrollKing and FlameQueen
- Built monster stats for AncientFlameSummoner
- Various fixes to Quest dialogues
- Fixes critical damage calculation from BurstSword
- Various fixes to system scripts to prevent lag outs
- Added Red Key Mechanics to Premium John NPCs (tiers 1 – 4)
- Adjusted stats of CharmedSnake
- Tweaked cooldown of Flash Dash skill
- Added spawns for Lunar bosses
24/08/2020
- Changes to Flashdash to make it closer to official behaviour
- Delayed explosion effect not timing out
- FrostTiger no longer passive when tamed
- Tao hero will now heal/buff pets of the owner or group memebers.
- Archers Attack Speed scaling is now working as expected
- Only Assassins can go past Attack Speed 16 (up to 20)
- Fixed Guild territories unable to Purchase/Pay Rent etc
- Fixed Guild Territory Decoration expiring early issue
- Added Luna Item Disasembly function
- CharmedSnake AI changed to use green poision
- GT Deco’s wont disappear on fail to drop
- Removed PoisionShot Rune requirement
- Archers Doubleshot moved to DC based skill
- Allow SwiftFeet to be cast while in MoonLight without breaking the buff
- DarkBody will only target the initial target
- Fixed Key binding text
- Added Cooldown timers on skill bar
- Under the hood performance improvements
- Built drop files for AncientFlameSummoner
- Added RedKey to Premium Dungeon drop files
- Added skill description for StoneTrap to all Mir Guide NPCs
- Fixed VampireShot doing too much damage beyond level 0
- Built monster stats for Jar1, Jar2, FightingCat, FireCat and CatWiddow
- Made 30 day Guild Territory Decorations available in the GameShop
- Added Duration to the tooltips of all GT Decorations
- Built monster stats for StainHammerCat, BlackHammerCat, StrayCat and CatShaman
- Built monster stats for SeedingsGeneral, RestlessJar and GeneralJinmYo
- Built monster spawns for Seokcho Mines
- Tweaks monster spawns of Ancient Prajna Cave
- Built monster spawns for Woomyon Valley
28/08/2020
Updated Login Servers (v1.4)
- Adds new captcha that uses no external resources
- Fixes incorrect links after successful registration
- Removes “beta” banner
29/08/2020
- Fix: GS mailing to character when bag is full
- Fix: Hero items ghosting on failed use.
- Fix: Issue where it forces you to walk when trying to run immediately south
- Fix: PoisonCloud was using wrong damage type.
- Fix: World Map not updating quest icons
- Fix: Unable to consign the same type of item consecutively
- Fixes online check for characters returning true for other characters
- Fixes issue with launcher being unable to update
- Fix: for null exception in GetNameColour
- Fix: Change MR proc to Resist instead of Miss
- Fix: Corrected some logic in the player name colour code regarding wars
- Adjustments to Archer Hero – Added Poison Shot amended magic struck frequency, fixed attack speed desync.
- Fix: Change to Pet Enhancer skill to bring it inline with official behaviour
- Fix: Stop world map from adding static objects to the map every time the current map button is pressed
- Fix: Empty health bars being drawn, also added option to config: “HideRevBarWhenFull”
- Added Tail Item Set Bonuses
- Fix: Exclude Rested buff from SZ pause.
- Fix: Issue where someone else’s hero object would ghost when running off screen.
- Fix: Crash/Disconnect client when linking too many items (exceeded chat length)
- Tweak to DarkBody AI, couldn’t change target if attacked.. shouldn’t be able to
- Fix: Slow not affecting attack speed
- Fix: Don’t pause Swift feet buff in SZ – causes rubber banding
- Fix: Darkbody damage scaling adjustment
- Adds new guild permission for managing wars
- Added Monster names label toggle button to options
- Fix: Archer buffs now refresh correctly when an archer appears on screen – elements/barrier state
- Fixed skill points for Double Shot
- Mystery items are now level 18 requirement
- Added ingredients into Lunar Disassembly file
- Added Lunar disassembly to WoligukSurvivor NPC
- Added SolidBoneBow and SolidHoaSword to item database
- Added SolidBoneBow and SolidHoaSword as reward options for Way to Mongchon Quest
- Added FiendBow recipe to all Crafts Ladies
- Re-connected Natural Caves and Oma Caves connection path
- SpiritBlade now shows correct class requirements (Tao, Wiz & War) when held by an Assassin or Archer
31/08/2020
- Fix: Monsters with small view range idling/invulnerable to guards.
- Fix: Bug where you can’t equip items to hero from their bag by using mouse to drag and drop on to hero equip slots
- Fix: Green messages when picking up/dropping items & quantities.
- Fix: Adding quantities indicator to item drops
- Fix: EM now ‘sleeps’ for 3 hours after it has been killed on the last stage.
- Fix: Added logic to refining system to allow ore to decrease/increase weapon dura
- Fix: Added ALT + Left click to fast move items from players bag to refine inventory
- Added chat translation feature
- Fix: Allow Focus to proc for skills
- Add GM command to change seal count on hero @HeroSeal 0
- Fix: Allow heroes to use Focus with other skills
- Fix: Stop spell effects triggering when a player turns
- Fix Adjustments to Magic struck on monsters – to being in line with archers aspeed scaling.
- Fix: Guild wars was lasting x 1000 times longer than expected.
- Fix: Altered Tao Hero search for friendlies logic to respect users attack mode
- Fix: Tweaks to Tao Hero AI – skips trying to poison mobs if it doesn’t have any, same for amulet based spells.
- Fix: Adjusted magic struck rate, this was far too high allowing archers to stun lock solo.
- Fix: Allow guild owner to start wars
- Fix: Server restoring deleted characters on reboot
- Added command to allow GM to change: @SpawnRate 1 @EXPRate 1 @DropRate 1 @SpawnMultiplier 1
- Fix: Changing from 5 steps until run after struck to 3 steps. Confirmed on Korea mir.
- Added TailPendant and TailRing to item database
- Adjusted monster drops of TailWheel
- Added TailRing and TailPendant to drop files across the game
- HeroMarble (Sealed hero) can now be stored
- Fixed wrong mini map and missing big map in Ancient Stone Temple 3rd
07/09/2020
ArtificialMirInstaller
- Added checks for system dependencies: .Net4.8 | VCRedist_x86 | DirectX.
- Added download links for above dependencies.
LoginServers
- New users are no longer able to attempt to login without allowing the game server access to their email/profile.
09/09/2020
- Fix: DarkBody Move speed correction
- Fix: Item Linking issue
- Fix: Hero saving when using marble
- Added In-game Timer feature
- Fix: Adding chance to dodge single target casts if running as per official behaviour
- Fixed various issues with Archer skills causing server side errors
- Fix: Reduce range of Spitting Toad to 6 cells (was 12 which is way too far)
- Fix: Stopped Shift + 1 opening chat, uses belt item instead. Key binds may need to be reset
- Fix: PVP Cool down on heroes now triggered when poisoned in PK
- Fix: Magic Shield changed from 50% to 66%
- Fix: Don’t show the Magic Shield Buff icon
- Fix: Tweaks to Flash Dash to try fix some displacement issues
- Fix: Prevent Boss monsters from being slowed completely
- Fix: Shoulder Dash Tweaks, Moon light sneaking tweaks
- Fix: Hero skill key selection issue
- Fix: Adding missing names to Player Map/Server Shouts
- Fix: Tweaks to Mirroring to make it less likely to be distracted by pets/guard
- Fix: Allow SpittingToad and VampireSpider to take damage
- Fix: Issue with Guild Wars never ending
- Fix: Issue with name labels showing the wrong colour
- Fix: Issue with guild system messages not being received
- Added Korean Style in-game Mouse Cursors, Can be disabled in config if desired.
- Various fixes for isolated crashes and server stability
- Guild Territory Teleport and Invite scrolls can now be stacked
- Fixed various issues with GN Lunar items
- BoarTooth quest item now drops
- Fixed move speed of mirroring clone
- Fixed cost and stack sizes of Elemental Runes
- Fixed issue with Red Key not working in Premium Dungeon Tier 1
- Fixed movement and attack speeds of various monster from high level areas
- Fixed monster level of CrystalSpider
- TheRipper and RedMoonBlades no longer share the same appearances
- Premium items can no longer be dropped on the floor by death or other means
- Fixed cooldown time on PoisonCloud
- Shoulder Dash cooldown is now 3 seconds
- Fixed cooleye attribute on OmaKing and OmaKingSpirit
- Premium Dungeon Maps are now No Player Drop instead of No Fight Zones
- Fixed cooldown of Dark Body
- MysteriousTownScroll and MysteriousDungeonScroll can both now be traded
14/09/2020
- Archer guards can no longer take damage from players, this should prevent griefing and less of a nuisance when archers patrol invasions.
- Fix: Bosses not to be affected by spawn multiplier
- Fix: allow Unicode characters for names and guilds.
- Added the ability to click player name or guild from inspection window to copy the text into chat.
- Adds new client settings in Launcher Borderless;Smooth Camera;Edit Mir2Config.ini;
- Added Show Own HP option to Config file. Fixed issue with labels jittering in smooth mode.
- Fix: Remove Decoration from map not being saved on reboot.
- Fixes mob kill count and boss kill count
- Fix: Only allow one boss pet to be tamed
- Fix: Typo on TM
- Fix: Resolved issue with Delayed Explosive final explosion not always showing
- Fix: Draw Heroes Elemental shot
- Fix: Disable special character filter on names when clicking to pm
- Fix: Adding missing logic that was suposed to give PK points when a hero is PKed
- Adjusting cell times to reduce bounce back
- Fix: Change Moonling sneaking distance from 3 spaces to 2 spaces.
- Fix: Changing Archer Hero to use same attack type as player for StraightShot
- Fix: Buffs going missing..
- Fix: Wrong defence type being used when heroes use magic vs mobs (was working against AC)
- MysteriousTownScroll and MysteriousDungeonScroll can both now be traded
- Fixed cooldown of MoonMist and Blink
- Creature Pets and associated items removed from NPCs and GameShop (temporarily – these will return in a later patch)
- All Guards, ArcherGuards and Trainers all now have Boss attributes
- Fixed Missing RedBoar, BlackBoar and SnakeScorpion from B7_AngledStoneTomb
- Fixed Super Zombies in B1_OfMine
- Can now view and purchase from the inventories of all Collectors
- MidLevelCave is no longer a no player drop zone
- WhiteEvilBoars no longer give out light
- Fixed Mystery Cave WoomaGuardians spawns
- Fixed broken door in Natural Caves
- Trading has been re-enabled
18/09/2020
- Added GM Toggle for monster death drops
- Fix: Tweaks to reduce Bounce Back issues
- Fix: Tweaks to FD
- Fix: Heroes show as purple on minimap
- Fix: Prevent Hero Release scroll from being wasted when used accidentally.
- Fix: Prevent Pets/Heroes from being killed in no fight zones
- Fix: Allow players to walk through objects in SZ
- Fix: FiveString Set rounding issue displaying the wrong HP value on the client.
- Fix: Sin heroes DoubleSlash now matches the power of players version.
- Fix: Adjustment to Map read code to see if it helps prevent random black map issue.
- Fix: Adjusted potion regen to more closely match the official behaviour
- Fix: Adjusted Behemoth Ranged attack was using wrong multiplier.
- Fix: Reduced Demon Wolf stun rate, was way too frequent.
- Fix: Increased BA/SS/UE durations so that they scale with level
- Fix: Disabled trainer summary spam
- Fix: Issue where name label wasn’t updating after a monster was tamed.
- Fix: Adjusted draw order so that NPC’s are drawn on top of any mobs in the same cell.
- Fix: Shoulder dash pause step issue Fix: Issue with range checking
- Fix: Issue with range checking
- Fix: Bug with heroes being able to cast slightly further than intended.
- Fix: Disallows white-space characters in names
- Fixed Prajna Patrol Guard getting stuck on Village Chief House
- BlackTiger now displays ‘Can’t Sell’ (was previously still unsellable)
- Tweaked Bichon Wall Safe Zone to prevent the unintended fishing spots
- Added No Teleport Safe Zones to Academy Maps
- Improved tooltip information for the value of premium items (0 gold to merchants)
- Improved tooltip information of fishing items (only the rod can be repaired)
- Added Jackolantern to monster database
- Improved tooltip information of GN lunar items (no longer displays stats and don’t repair)
- Added missing Dream and DarkDevourer spawns in Red Cave 2F onwards
- Added Teleport Out function to most indoor NPCs around Bichon Wall and Mud Wall
22/09/2020
- Fixed unintended group recalls being possible in later maps of Black Dragon Dungeon
- Fixed disproportionate ratio of HP to MP Potions dropping in later floors of Black Dragon
- Fixed VenomMidWeaver not applying poison damage
- ArmourCastTool is now classified as rare
- RotNdZombies now always drop the stolen gold (quest item)
- RedCave_2F now uses an even spawn mesh (less overlapped areas)
- Fixed CyanoGhast not applying poison damage
- Added Storage function to OldBox in Guild Territories
- MutatedManworm now uses correct teleport to target function
- Added AncientDarks to Ancient Wooma Temple
- Fixed server-side memory leak
23/09/2020
- Fix: Map alignment issue
- Fix: Tweaks to FlashDash
- Fix: Adjust the rate of gaining BodyLuck back to take into account monster level
- Fix: Life on hit, HP Drain now only applies to one target in melee range.
- Fix: Archers can use Slow/Poison Attack with DC based attacks in PVE. (DoubleShot/Auto)
- Fix: Adjusted Use item rate to closer match official (this effects Potion drinking speed)
- Fix: Adjust FrostCrunch proc PVP rates, it was using PVE rates.
- Fix: FrozenZombies using their AOE freeze attack too often.
- Fix: Prevent items ‘going missing’ when placing them into a ‘full’ mystery bag (When this happens, they would go into the next slot that gets unlocked)
- Fix: Adjustment to range limit targeting to allow a 1 cell buffer for targets moving out of range at time of cast.
26/09/2020
- Fix: Big map now automatically refreshes groups locations when toggled
- Fix: Client Freeze issue when delayed explosion caused a null pointer exception
- Fix: Stop poison tags/effects etc from drawing through moonlight
- Fixes guild members not being able to retrieve gold
- Fix: GeneralJinmyo AI issues
- Fix: HellKeeper poison duration
- Fix: Teleporting to SZ blocking when should allow walk through
- Fix: Chat Blocklist
- Fixes hero drops being locked to killer
- Fixes hero EXP calculating
- Client connections limited to 2
- Fixed Premium Torches not giving enough light range
- HolyDCStone now give DC0-6
- Fixed issue preventing groups of 13 or more from entering BattleGrounds
- Fixed issue preventing groups of exactly 5 from entering BattleGrounds
- Removed 1 cell Safe Zones around Guild Territory Trainers
- Added Large Safe Zones to 2nd floor of Guild Territories
29/09/2020
- Added commands @stats, @saystats, @grouproll, @played
- Changed @roll to use up to 100 scale
- Added alternative commands to allow group recall.
- Limit Instant potions that can be carried to a maximum of 40.
- Fix: Added 15-minute idle timeout to dead players
- Fix: Melee attacks will only hit one target in the cell rather than all targets (to allow for door blocking to be overwhelmed by numbers rather than all getting hit)
- Server-Side performance & stability fixes
- Added checks for owning guild into Guild Territory Peddlers
- Restored access to GTInvites for all Guild Territories
- Fixed issue preventing completion of Lost Soul quest
- Added HPBoosters to indoors Potion store in Bichon Wall
- All fishing consumables are now destroyed on drop
- GTInvites now expire after 24 hours
02/10/2020
- Fix: An issue causing a Server crash.
- Fix: Yimoogi / other Monsters (rare occurrence) not dropping
- Fix: Certain Wiz Hero skills was putting out more damage than intended, now correctly matches players equivalent
- Fix: Lover issue where you couldn’t re-marry
- Fix: Prevent newbie guild from being warred
- Fix: Stop Storage from bypassing Instant potion limit
- Added In Own Guild Territory check to Guild Territory Stairs
- Can no longer tame GreenTurtles
- Fixed EvilSpider and EvilHog missing from Viper Cave 2nd floor
- Fixed NPC Script for sale of Guild Territories
- Fixed OldBox (storage) not working in Guild Territories
- Added In Own Guild Territory check to GTAdministrator
03/10/2020
- Provisons for additional 10 GT’s added on the server, these will be enabled once checked.
- Fix: Allow tao/archer heroes to walk towards target if it is out of range rather than standing idle
- Fix: Poisons are cancelled on a player when the caster is no longer on the same map.
- Fix: Client tweaks to improve performance, feedback appreciated.
- Fix: Add 15 second cooldown on being able to mount after combat
- Fix: Stop archers vampire spider from attacking guild memeberts on guild mode
- Fix: Improved Wiz Hero AI (Skill priority)
- Server side optimizations
- Fix: Wiz Hero manual cast overrides
- Fixed EvilSpider and EvilHog spawning in Viper Cave 1st floor
03/10/2020
- -Fix: Unable to dismount in combat
05/10/2020
- Fixed NephriteShoes(H) giving an extra agility point
09/10/2020
- Additional 10 Guild Territories made available
- Fix: Issue preventing offline users from being removed from guild.
- Fix: Trade issue
- Fix: Prevent chat ban from spamming mount button in combat
- Fix: Curse not causing player to go brown
- Fix: Drawing object before display location set
- Fix: Five String set scales off base HP
- Fix: Hitting a hero of a brown/red player no longer causes you to go brown.
- Fix: Remove extra stat bonus from Hero when using Smash Set
- Fix: Prevent weapon cursing when PKing own hero
- Fix: Heroes Elemental Shot can now gain skill points.
- Fix to stop failed to drop items disappearing
- Fix to prevent GiveItem NPC command from failing
- Fixed spot in SealedMaze spawning too many clustered TrapRocks
- Added Archer Lunar items to Item Database
- Added Archer Lunar items to Lunar monster drops
- Added Archer Lunar item crafting recipes
- Fixed counter on New Poison Quest and made description clearer
- Added ability to trade Wolves for other types at the StableGirl NPC in BichonWall (this is for a limited time only – please make sure you unequip the accessories first or they will be deleted)
10/10/2020
- Fixed Server Crash
- Monster death drops are now disabled while we review stability.
18/10/2020
- Fix: Fishing rod giving stats
- Fix: Monsters dropping when killed by Guard/NPC/GM clear command
- Fix: Slashing burst displacement and animation bug
- Fix: Various Archer animation timing issues
- Fix: Flash Dash displacement issue
- Fix: Amendments to melee hit register
- Fix: Shifted Trust Merchant Queries off the map thread, this should hopefully prevent high spike latency on the map threads.
- Fix: Crash caused by football, can now only be moved by melee actions
- Added: Timers to NPC Timed recalls, cancel on break recall time. Also added @grouptimer and @globaltimer. May do a Guild timer in future if there is a desire.
- Fix: Hero Slow Bug – should now go back to normal after the debuff runs out
- Fix: Prevent heroes from attacking pets.
- Fix: HellLord – now spawning less bombs
- Fix: Adjustments to hell map spell effect draws
- A lot of background work done on AI for upcoming areas/events..
- Added Toggle corpse option (CTRL & -)
- Decrease the EXP penalty when grouping + (25%)
- Increase Wizards lightning skill damage slightly (+20%)
- Cross Halfmoon damage now scales with skill level
- Blue and Brown Wolf Mounts now give Accuracy +2
- Wolf Mount now gives Accuracy +1 Agility +1
- Added Training Area Tele to BW signpost
- Fixed GreenDarkArmour incorrectly giving HP+% instead of MP Regen
- Tweaked Spawns in AST and Premium Dungeon Tier 3 Floor 2
- Fixed too many Red Thunder Zumas spawning in Zuma Temple 7th
- Fixed issue preventing the full MossyBox script from running occasionally
- Fixed IZT GreenKey – was taking key but not spawning boss due to incorrect monster name in script
- Rod items no longer provide AC database side
- PK Points now take proper time to expire
- Random Teleport is now allowed in Kings Tomb
- Random Teleport is now disabled in Yimoogi Nest
25/10/2020
- Fix: Firewall/Poison Cloud can no longer tick again immediately after stepping in, The tick timer is reset.
- Fix: Moonlight animation not always showing when cast
- Fix: FlashDash No longer cuts shields
- Fix: Capped Red Poison at +20% damage for PVP, still works at +30% for PVE. This brings it more inline with official.
- Fix: Show guild name on inspection even when in private mode
- Fix: Tweak to Harden Rhino AI so that they don’t dash as often.
- Fix: Tweak to Demon wolf AI so that they don’t stun as often.
- Fix: Allow recruiting/leaving guild while at war if in safe zone.
- Fix: HellLords damage increased
- Fix: FlashDash Attack hit Delay corrected
- Potential Fix: For wars not ending, also added GM commands to manually end Guild wars.
- Potential Fix: For the bug where you remain dead after reviving. (Cant replicate, feedback please!)
- Potential Fix: Player Ghosts (Usually of self after login, Cant replicate, feedback please!)
- Various other small server fixes.
- Disabled Marriage cooldown
- Added NPC scripting for SeokchoMines Cat Statues
- Built drop files for WoomyonValley monsters
- Prepared maps for SwampCavern and DarkSwamp
- Added monsters for Swamp maps to monster database
- Built stats for Swamp monsters
- Built spawns for Swamp Caves and Dark Swamp
- Added spawns for Swamp Caves and Dark Swamp
- Built drop files for Swamp monsters
- Added Swamp NPCs and scripts
- Prepared maps for Haloween Event
- Added Haloween Items
- Added Haloween event monsters, stats and drops
- Added Haloween NPCs and scripts
- Enables Access to Woomyon Valley, Seokcho Mines, Swamp Cavern & Dark Swamp
25/10/2020
- JackOLanterns Now give an hour EXP buff on chance instead of 15 minutes
- Increased chance of leveled monsters spawning
25/10/2020
- Lowered HP of SkullDemon, his immunity to poison plus high health pool means his regen was way too high. Should be more manageable now.
November 2, 2020
09/11/2020
- Various fixes to buff system (saving etc)
- Security / Stability fixes
- Halloween Event Finished(edited)
November 10, 2020
10/11/2020
- Closed exploits allowing players to carry more Sun Potions than intended
- Applied revised attempt at fixing buff system
04/12/2020
- Good BodyLuck now reduces body drops
- Corrected damage indicator that would imply that Agility caused a hit to ‘Miss’ when in reality it should have reported as ‘Blocked’ because it was actually being fully prevent by the AC/AMC.
- Trust Merchant no longer resets to the first page after buying an item.
- Warrior Hero TDB now applies stun correctly.
- PetEnhancer now applies both AC and AMC buff rather than just AC.
- SummonSnakes tweaks corrected name and adjusted initial delay/death timer.
- Group EXP split calculation was not checking that the map matched only the coordinates when determining which members are close by.
- CresentSlash hitbox corrected.
- CrippleShot was not correctly procing the poison/vamp buffs.
- Archers summons CD is not set if the cast fails due to obstacles.
- Guildless players not being removed from GT when logging in.
- PKing hero now gives double PK points, given that they are practically defenceless.
- Able to de-summon hero in combat If a hero is attacked by another player (who’s not in the same group/guild as the master).
- Client Sound engine now runs on another thread.
- Quest sharing no longer stacks; throttled to one every 2 seconds.
- Fixed issue where hero items were not expiring.
- Fixed issue with missing trade failsafe.
- Multiple stability improvements.
- Add Sabuk Palace Walls.
- CresentSlash hitbox corrected.
- Added Magic Shield Buff Icon.
- Amended alt blend mode for more transparent effects toggle with CTRL and +.
- Update SnakeTotem Add 40 AC/MAC and change attack speed to 2000.
- Adjust stats on Sabuk main gate/walls.
- Fix sabuk place top side wall movement co-ord.
- Increased Shoulder Dash CD by 1 second.
- Increased Plague MP requirement.
- Applied new EXP tables.
- Removed Agility from NephriteBoots.
- Reduced HP and Damage of some Swamp Monsters.
- SeokchoMines 1st and 2nd floor is no longer allowed for recall.
- Prepared maps for Ancient Temple.
- Built stats for Ancient Temple monsters.
- Added Ancient Temple NPCs.
- Added spawns for Ancient Temple.
- Built drop files for Ancient Temple monsters.
- Added Ancient Temple NPC scripts.
- Added Ancient Temple Dungeon.
19/12/2020
- Added Weather System (Toggle CTRL+W)
- Added auto retry map load on fail.
- Added automatic ghost clean up
- Fix: Pet Enhancer buff not always being shown.
- Fix: IceThrust hitbox/delay and proc scaling.
- Change: Add slight pause after a leveled monster teleports to the target.
- Change: Tree AI so that you need to be within 2 spaces to damage it
- FrostTiger now has Boss attribute
- Fixed stats on OmaKingRobe for Assassin and Archer classes
- All Marbles are now considered rare (will be highlighted in drops)
- Fixed Accuracy and Agility being too low on HellKnights
- Re-enabled the ability to request Sabuk Wall wars at the Bichon Administrator
- Re-instated the Agility +1 on NephriteBoots/NephriteBoots(H)
- Removed the Accuracy +1 on SapphireBoots(H)
- Premium Dungeon Keys are now considered rare (will be highlighted in drops)
- Added Mapmove event from HellFire Kingsroom to Lobby.
- Disconnecting in HellFire Lobby or Kingsroom will now reconnect you in Screaming Hell Entrance.
- Fixed HellKnight’s Move and Attack speed
- MagicBooster now has a 40 second cooldown
- Adjusted Pet Enhancer duration
- Added Divorce Papers to GameShop (allows for forced breakup with spouse)
- Prepared maps for Premium Dungeon Tier 5
- Added monsters for Premium Dungeon Tier 5 to monster database
- Built stats for Premium Dungeon Tier 5 monsters
- Added Premium Dungeon Tier 5 NPCs
- Added spawns for Premium Dungeon Tier 5
- Built drop files for Premium Dungeon Tier 5 monsters
- Added Premium Dungeon Tier 5 NPC scripts
- Prepared maps for Christmas 2020 Event
- Added monsters for Christmas 2020 Event to monster database
- Added spawns for Christmas 2020 Event
- Built monster stats for Christmas 2020 Event
- Added NPCs and scripts for Christmas 2020 Event
- Built drops and presents for Christmas 2020 Event