Summer Update 2022

26/06/2022

  • Added ForgottenCity
  • Added AncientBlackDragonDungeon
  • Added PremiumDungeon Tier 7
  • Added Pickup Pets feature
  • Added Awakening feature
  • Added New Level 60 Weapons
  • Added New Level 60 Armours
  • Rebalanced EM/EvilYimoogi Mir item drops
  • Fixed issue with Immortal Skin skill level scaling (previously gave too little additional duration)
  • Fixed PVP freeze now ignores level offset (take 2)
  • IceThrust can now apply slow in PVP
  • Tweaks to Ore rate of Mineral Mines
  • Fixed issue preventing drop of SummonToad book

04/19/2022

  • PVP freeze now ignores level offset
  • Increased hero levels to 100
  • Great Fireball Secret’s cast root time is reduced by 1.5 seconds
  • Fixed issue preventing IronOre being obtained through mining
  • BoxOfGoodwill daily single daily use limit raised from level 50 to 60
  • ZumaRelics are now stackable up to 10
  • Sabuk War now costs 5 ZumaRelics to arrange
  • Anniversary Cave Event extended to include Thursdays

12/20/2021

  • Mir Items can now be upgraded
  • Various areas have had Random Teleport restrictions lifted for the first 1-2 floors (these include: Ancient Route, Grey Cave 1-2, Ancient Temple 1st, White Dragon Passage 1-2, Swamp 1-2, Crescent Moon Forest 1st, Hell Cavern 1-2)
  • Maximum Poison Resist, Magic Resist, Poison Recovery and Freezing caps increased from 6 to 8
  • MirSword now has luck+1 base
  • Level 65 Items have been included a few non-boss drop files
  • Improvements to Christmas present loot

10/30/2021

  • Fix: Protection ring now uses 150% MP for the damage dealt as intended.
  • Fix: Adjusted the logic for MagicShield to cap the amount of duration that can be diminised on damage dealt
  • Fix: Hero Cripple Shot now functions properly
  • Fix: Issue with slow/pois/para not applying on MACAgility hits for mobs (DoubleSlash second hit)
  • Fix: Slashing Burst now has correct base damage multiplier (was previously too high at 3.0 -> 2.75)
  • Fix: Monster level of AlphaDirewolf and IcelandChief being too low
  • Fix: Level 65 Mythical weapons (WhiteDragon) can now be worn
  • Change: Increased level limit of newbie guild to level 36
  • Change: Class potions have been reduced for Warriors, and increased for Wizards and Archers
  • Change: Storm Escape now works on all maps, but you cannot use it to teleport into blocked cells.
  • Added: Level 65 Jewlery has been added to drops (2 tiers)
  • Halloween Event is now Live!

08/23/2021

  • Added: Skill Bar cool down finishing indicator animation
  • Added: Mechanisms to track macro usage
  • Added: Item Cooldown, Hero/Player independent timers
  • Added: Training Zones to allow the no skill CD to only be enabled in selected areas.
  • Adjustment: Reduced Crystal Beast HP pool
  • Adjustment: Class locked Potion’s cooldown times (600ms -> 1000ms)
  • Adjustment: Class locked (L) Potion’s HP Amounts
  • Adjustment: Rebuilt drop files for MasterKenji, TrollKing, FlameQueen and HellLord
  • Adjustment: Increased NewbieGuild experience rate from 25% to 50% (rejoin the guild at the bounty board to update this)
  • Adjustment: Removed minus attack speed from SolitaryMoonSword
  • Adjustment: drop rate of MirArmour and MirSword in EvilMir’s final stage
  • Adjustment: Switched skins and names for DarkDevilArmour and DarkGhostArmour (level 60 archer armours – now more closely matches official)
  • Adjustment: Training Zone Skill cool down reset only works if you can actually level the skill
  • Adjustment: Allow PVP damage to interrupt Bliz/Met when using SkyOccult
  • Fix: GreatFireBall secret is now cancelled correctly if the caster can no longer attack. (Dead, Para’d, Frozen etc) Also lowered tick damage slightly.
  • Fix: Skills Cooldown resetting when logging off
  • Fix: Immobilise should use LR Para – breaks on hit. Lowered Slow duration for PVP
  • Fix: Curse debuff scaling issue
  • Fix: Stats not being refreshed when Curse is removed by Purification
  • Fix: Added extra dispose mechanism for projectiles that never hit a target.
  • Fix: Hero belt bug

08/09/2021

  • Added: Cross of trainers spawning in middle academy to allow easier leveling of certain hero AOE abilities
  • Adjustment: Increased spawns for all caves beyond White Dragon Passage
  • Adjustment: Adjusted weight values of some (M) and (L) class locked health potions – be careful as you may be overweight when you login
  • Adjustment: Changed Double Slash so that the first swing hits against AC and agility, the second swing hits against AMC and agility.
  • Adjustment: Changed Poison Shot PVP distance scaling to allow a minimum base of 30% damage at 1 distance rather than 12.5% damage.
  • Adjustment: leveled monster scaling to bring in line with uncapped HP pools.
  • Adjustment: Capped maximum collective group drop buff to 50%.
  • Fix: Snake Totem Ghosts.
  • Fix: Fixed issue whereby purchasing the White Village Tokens with a full bag then deleting the subsequently mailed items could forever lock
  • Fix: Fixed White Village and a couple of sub-maps being Recall enabled
  • Fix: Fixed various minor cosmetic issues with White Village’s guards
  • Fix: Stop Melee heroes from trying to attack EM directly.
  • Fix: Ranking bug when viewing online only with limited number of players in view.
  • Fix: Allow World Map to work with 800 resolutions.
  • Fix: Notice Dialog to allow Enter press and to work with 800 resolutions.
  • Fix: Mining animation mapping for archer and sin.

07/29/2021

  • Added White Dragon Passage, White Village, White Dragon Hilltop and Snow Cavern can now all be accessed for a gold fee
  • Added Global Server Buff indicator
  • Added Guild leveling system; any EXP gained historically will still be counted.
  • Added Guild Buffs system – The level of you guild will dictate how many points are available for buffs, if your guild is level 10, then it has 10 points that it can allocate to buffs at any one time. When a buff expires the points are free to use again. There are a range of different buffs available depending on your guild level and available funds!
  • Added Notice dialogue after selecting character, this is to allow the game to load fully before putting you into the game; this should prevent any deaths related to logging on and being killed while still loading in.
  • Added Change Heroes Hair Feature
  • Added “Online only” option to the rankings dialogue so that you can easily see who’s online
  • Added Delayed Explosion Secret skill
  • Added Great Healing Secret Skill
  • Added Flash Dash Secret – increases stun proc chance depending on level also allows the stun effect to proc passively
  • Added Cross Half moon for Heroes. (Due to popular demand, This is an attempt to make them more relevant as a hero, currently they are the least used hero by a huge margin)
  • Added short period of Free movement when transitioning maps to prevent door blocking
  • Added Dark Mode CTRL+ALT+D
  • Added DisableArcherOrbsLoop option to the Client (To disable the loop of the annoying sound with max orbs)
  • Added settings to enable/disable AA, defaults to disabled.
  • Added Approx 30 Monster Frames/AI’s etc.
  • Added BattleGrounds to PremiumPass quick access list
  • Added 1 hour free BattleGrounds solo entry per day
  • Added new class and level locked instant HP potions (level 20, 40 and 60 variants) these will have a separate potion limit
  • Added @killpets command
  • Adjustment : Can no longer Random Teleport inside of Sabuk Castle (InnerWall)
  • Adjustment: WoomaHeart Stats to HP+155 MP+155 AC2-2 AMC2-2 DC0-1 SC0-1 MC0-1
  • Adjustment: Rebuilt monster drop files for Hell third section (IceHell)
  • Adjustment: Rebuilt monster drop files for Hell forth section (FireHell)
  • Adjustment: SlashingBurst now checks Acc/Agility
  • Adjustment: Changed Double Slash to hit AMC as per Official.
  • Adjustment: Maps with the No Drop Player attribute no longer cause PK points or curses.
  • Adjustment: Can no longer curse from killing heroes.
  • Adjustment: Buff to Immortal Skin – now gives a more relevant boost
  • Adjustment: Increased the randomness of a Hemorrhage proc, the chances are essentially the same, just less predictable.
  • Adjustment: Plague – Reduced the MP drained from the target in PVP
  • Adjustment: Archer Shield dropping to slowly under PVP damage.
  • Adjustment: added items on the floor now appear Green.
  • Adjustment: Allow Casting without CD in SZ.
  • Adjustment: Allow Skill torch and Skill Necklace to stack
  • Adjustment: Increase server tick rate to target 1000 cycles per second (from 300)
  • Fix: FlameAssassin monsters applying Freeze slow for too long
  • Fix: Show Group Pickup for various 60 + Items
  • Fix: Removed unintended extra base damage being applied to SlashingBurst skill
  • Fix: An issue which caused ElectricShock to be more difficult for higher HP mobs
  • Fix: Bug which allowed PS to shift lock on player target without needing mouse over aim.
  • Fix: Bug that allowed Poison Shot to apply the 20% focus buff twice and twice as often
  • Fix: Poision Shot not using any MP
  • Fix: Bug where Blizzard and Met shared a common cancel mechanic which allow casting the alternative to reset the first to make it hit after being nulled.
  • Fix: Adjusted Moon Mist so that it gives a longer Moon Light than standard
  • Fix: Archer Orb damage scaling now working as intended. Additionally, if an archer has all 4 orbs, they will do 10% more damage than the previous maximum
  • Fix: Going brown while at war when poisoning / attacking pets
  • Fix: Bug with Enemy Guild mode treating enemies as allies when it comes to supporting skills.
  • Fix: Ice Thrust hitbox has been expanded to better fill the animation
  • Fix: Ice Thrust issue where it would intermittently stop working (Need to verify, can’t replicate)
  • Fix: Poison Shot Animation Freeze issue
  • Fix: Guild Wars not always ending when expected
  • Fix: Improved Summon Snakes Totem to hold aggro better
  • Fix: Hero Poison shot not tagging monsters correctly
  • Fix: MACAgility hits can no longer be resisted through MR (Melee Magic) – MAC and MagicStruck hits still can be (Ranged magic)
  • Fix: An issue where the EM respawn time could reset earlier than expected for a full kill
  • Fix: Tweaks to Flash Dash to try and prevent desync when changing direction
  • Fix: Pets spawning as Leveled on login when LeveledMonsters enabled
  • Fix: Bug where Summon snakes could damage SZ targets

06/29/2021

  • Hotfix has been pushed out to the client:
  • fixes client crash when using UseCursors=False setting

06/29/2021

  • Sabuk Wall Conquest has been pushed backwards 1 hour and will now occur at 8pm UK/GMT
  • Lightning and Fire natural effects have been reintroduced in Lightning/Molten/Hell Caves
  • Fix for Healing Circle skill not levelling
  • Fix for Blizzard, Poison Cloud, Frost Crunch, Plague, Melee procs will no longer apply if the damage is blocked
  • Stealth damage is adjusted to 1.5x damage
  • Evil Mir Body Parts should no longer be killable
  • Expired items can no longer have their destruction delayed or be accepted as valid items by NPCs
  • Fixed slight performance issue caused updating the cursor too often. (circa 5% gain)
  • Reduced number of human monsters in Crescent Moon Forest 1st section
  • Rebuilt monster drop files for Premium Dungeon Tier 3
  • Rebuilt monster drop files for Red Cave
  • Rebuilt monster drop files for Past Bichon
  • Rebuilt monster drop files for Hell first section
  • IcePillar now drops IceHellPass 1/1
  • Dark Body clone can now be pushed
  • BloodBaboon, DarkBeast, LightBeast, HardenRhino and WhiteMammoth are now tamable
  • Evil Mir’s Drop file has been improved
  • Additional Basement floors of Premium Dungeon can now be accessed

05/27/2021

  • Daily Quest Experience given adjusted for all levels as follows: 11-15 (x2), 16-20 (x2), 21-25 (x1.5), 26-30 (x1.5), 31-35 (x1.5), 36-40 (x1.5), 41-45 (x1.25), 46-50 (x1.1) – this will provide a much faster leveling path for newer and upcoming players
  • Fix for Player monsters in Crescent Moon Forest often being too low level (thus not giving experience – higher level players vs lower level mobs may still not get exp)
  • Fix for Double Counter Attack, Burst Sword feedback damage
  • Rebuilt monster drop files for Ancient Temple
  • Rebuilt monster drop files for Swamp Cavern
  • Rebuilt monster drop files for Seokcho Mines
  • Rebuilt monster drop files for Premium Dungeon Tier 4 (and the previous changes to tier 5 has now been correctly applied)
  • Changed CrescentWoomtaurus spawn timer from 120 minutes to 60
  • Added CrescentWoomataurus to Crescent Moon Forests section 3
  • Rebuilt monster drop files for Ancient Prajna Stone Caves
  • Increased rates of Eels and Mossy Boxes from fishing
  • All Past Bichon Oma monsters are now tamable
  • Evil Mir Palace back to player no drop zone

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