Artificial Legend of Mir 2 Jan BETA Changelog Document (v0.2.0)

As people following this project over the last 2 and a half years may already know, we have set out to painstakingly recreate the Original Legend of Mir 2 game. We promised to be as open as possible in our development, and publish our change list. Today we deliver on this.

These are accumulative changes since the last changelog was posted from our development server.

These include Environment, Database and Codebase changes. This is an enormous amount of work in its entirety. For this reason, we have instead opted to deliver these changes through a consolidated Official Change List document.

Formatting on this document has been minimalised to save pages, each change is a single line entry. Due to complexity and time constraints, sometimes (especially) in the Codebase section, the changes do not always follow chronological order.

These changes are a high-level view, some individual changes may be small fixes, others may have taken days or weeks to complete. Many simple changes/tweaks are omitted from this document.

This is an unprecedented attempt to re-establish an Official fully-featured Legend of Mir 2 server in Europe, and therefore I feel, our duty to try and document this process as part of our ongoing contribution to the still-thriving Mir 2 European Community in 2020.

ARTIFICIAL-MIR-2-CHANGELOG-JAN-BETA (.pdf)

Please note: This document is a little under 50 pages in length. We do not expect everyone to read this, however, this is there for those who are interested.

In addition, here are 2 BETA Testing/Teaser Videos from the Artificial Project Team:

GM Chriz Playing Around With Stress Test Players in Sabuk Wall
GM Chriz (as @Bash) and GM Wittin, High-paced Latency and High-end Equipment Testing

Important: BETA begins and client downloads will be published on 13/01/2020

Artificial Mir II Open BETA Test

Open BETA Testing is finally upon us. Commencing 13/01/2020, everyone will be able to get involved and test the in-development files. We will update the download links on the website as soon as the server is open on 13/01. (www.artificialmir.com/downloads)

We are still working on many aspects of the files even now, and will continue to work towards our release milestone during Open BETA. This will take time, and our test duration will be extended to accommodate for this. This is the first time we will be opening the Phoenix 2.0 files up for anyone to test and get involved in our development process.

Current plans are for BETA to last anything from 8 weeks to 24 weeks depending on how many issues we face and how fast we can implement the currently missing and/or broken features. At the end of the extended BETA test, there will be 1 final wipe before full launch/release.

Phoenix and Dragon Server Announcement & Gameplay Update 0.1.12

I have a big announcement to make regarding these files….

After much deliberation and consideration, we’ve decided on a new development plan. Hopefully, one which can actually deliver on a lot of promises we’ve been struggling to keep regarding the current character database. Everyone who has been following this project is likely to be aware these files are in a pretty advanced state of development already, and one of the most frequent and fair questions I’m asked is when will the server be coming out of testing.

We’ve come to the decision that this database will never come out of testing and will instead be preserved indefinitely as our public test server (Artificial Phoenix) throughout development. Currently, I want to take pressure off my developer and allow him to complete his work at his leisure, this means the big Version 2 (the full game I envisioned launching back in 2017) will probably not be coming until late 2018/2019 and will be launched as our Primary Dragon server. Everyone on the current database has shown excitement to play Dragon, and it is still entirely planned to be our A-side server.

So why keep Phoenix? Essentially we need a test server, somewhere we can prototype and is less stable but with proper meaningful data and characters. This means new and exclusive releases as we release Dragon will be first tested on the old server.

For me, this is the ideal solution as I don’t consider this database to be in any kind of dirty state, and I am really struggling to justify the removal of it long term. This message will be followed by a formal announcement and we will be moving our thread into the Live Server Advertisements this week.

Obviously, we’re aware this database is unclean, in that there have been numerous and ongoing persistent bugs through development, we’re not in a position to address this yet – but for anyone who wants a fun server to join, there is no longer a looming threat of wipe on this existing files and the squeaky clean server will be launched later in 2018/2019. I already run a test server myself, those resources will be reassigned to this server when we release Dragon which will include multi-server support.

I have coined this, the 2 server solution. It’s happening, stay tuned.

Game Updates:

Minor fixes to Guard positions and routes in BichonWall
Sabuk Conquest War Added (Unpolished)
TravellingMerchant_Damian no longer visits Bichon Wall
TravellingMerchant_Fred added exclusively to Bichon (9:30am-12:30pm and 9:30pm-12:30am)
Assigned AI to WitchDoctor
Assigned AI to HellSlasher
Assigned AI to HellPirate
Assigned AI to HellCannibal
Assigned AI to HellKeeper
Added Statue NPC to ViperMaze Floor 1-4
Added Correct Logic to SkullPile NPC (Now Randomly Teleports with [1/2] chance to same location on floors 1 and 2 of ViperMaze)
Added OldMan NPC outside SabukWall (with information regarding contesting guild and war times)
Reworked HellCave monster stats
CrystalArmour(M) and (F) now available for Sins and Archers
Rebuilt HellCave spawns
Added HellCave OverPass NPCs
Reduction in the drop of Luck Added Necklaces
Various new NPCs
Fixed Bait Prices
New Lite Client Available on Downloads Page (0.1.11)