Artificial Mir II is now transitioning to Open BETA testing. With our first major patch roll out we’re looking to open the gates and allow more people to experience the game we’re rebuilding. After months of hard work and dedicated testing, we’re moving much closer to having a stable and balanced game environment so we think it would be good to let new players into the game. They may try things our existing testers haven’t even thought of and bring valued feedback to our development team.
Since development to Open BETA has been a while in the making, various players are 40+ levels ahead and therefore we feel the game in its current state is due to be wiped in the initial Open BETA stages, to allow a balanced experience to all newcomers as we launch.
Although there is a whole host of undocumented changes, and adjustments, from now on we will try our best to include patch notes and updates as often as possible.
Currently, all the changes are back-end and no client updates are required, so hop in and enjoy!
We will be referring to this release as 0.1.0. Latest updates and changes:
Gameplay Updates:
Added Discord Server
Partial transition to SQL
Encrypted Passwords
Single Sign-on
Added Site Discussion Board
Added Site Game Credits
Added USA Premium Dungeon Levels 20-30 30-40 40-50 Unpolished
Fixed Fishing Baits
Fixed Level Glows (50 small blue-60 blue dragon-70 fire dragon)
Buffed EM
Added Lunar 1F (Rebuild)
Various fixes to unreleased hell maps
Various other stat tweaks, bug fixes and drop adjustments.
In development (Admin Access Only): Lunar 2F-3F, BattleGrounds, Ancient Ruins, AOC